At the dead-end of the future a telepath assists the embodiment of insanity and is marooned in the mind of a flea. In the primeval past one quadruped forages for food as a sentient cancer swallows the last of earth's living tissue. Between the present's many crossroads a jobless coolie that cannot die kills for rebellion and revenge. All this as a desire for sleep returns in the heart of existence. Where They Cremate The Roadkill features in brief: -A populating cast of more than 700 unique characters -Few if any repeated assets -Over 700 hand drawn landscapes -A fully animated interactive world -Four playable incarnations with visually distinguished chapters -A musical score of 132 tracks with themes converted from the protein sequences of nematodes -Dialogue excised from near death accounts, bathroom graffiti, sensory deprivation tanks, witch trials, hallucinations, monastic exegesis and out of body experiences -Open Exploration -The death of novelty -Fungivores, Crumb Keepers and Rockings Sharks -Underlayers of content ensconced in half of every corner -The notion that--when the real world is transformed into mere images...mere images become real beings-