There are no gimmicks such as leveling up, purchasable weapons, gory graphic violence, etc. The game is a fork of Warsow. Warfork replaces Warsow trademarks with our own. You can read about our development goals and project ambitions below. Game Modes 1. Team Deathmatch: Team-vs-team game mode. The goal of a team deathmatch game is to frag as many players of the opposing team as possible until the time or frag limit is reached. 2. Clan Arena: Team game mode where you aim to frag the entire other team before your team is completely eliminated. Clan Arena has no item pickups, you spawn with all weapons. 3. Free for All: The goal of a FFA game is to frag as many other players as possible until the time or frag limit is reached. Unlike in Deathmatch, you spawn with weapons and ammunition. 4. Headhunt: Game mode where one player is tagged and all other players attempt to frag the tagged player. Tagged player gets score for each second he/she stays alive. The person who frags the tagged player, becomes tagged. 5. Duel Arena: Frag the most opponents in 1-on-1 combats. Your arsenal is fully replenished before each round. The winner of the round is challenged by the next player in the queue. 6. Deathmatch: The goal of a Deathmatch game is to frag as many other players as possible until the time or frag limit is reached. 7. Duel: Duel is a 1vs1 game mode. The standard match lasts 10 minutes, if there's a draw there will be added 120 seconds overtime. The player who frags their opponent the most wins the map. 8. Race: Players try to complete a course to achieve the fastest time possible through highly technical maps by means of bunny hopping, strafe jumping, circle jumps, air control, weapon combos, and tricks. 9. Bomb and Defuse: There are two teams that must defend or attack a bombsite. To win a round, a team can win by fragging all of the opposition, defusing the bomb, or ensuring it explodes. 10. Capture the Flag: There are two teams that must defend or capture their opponents flag within the set time limit. 11. Capture the Flag: Tactics Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer. Legal Stuff Warfork is not affiliated with Warsow, Warsow Team, or Chasseur de Bots. Special Thanks Anti-Pizza, mikejsavage, zturtleman, dexter, Lo, and Richard Asher of 1016 Voiceovers for the in-game voice says and announcer sounds. Thank you for all the help! Can I connect to Warsow servers with Warfork? Originally it was planned to offer client compatibility with Warsow 2.1.2 servers, however after further evaluation we've determined there is minimal community benefit in doing so and it would eventually hinder game development. How can I support Warfork? The #1 way you can support Warfork at the moment is by joining our Discord server and interacting with our Community. The invite link code is: VY95TKZ. If you have any questions please direct them to caine#4092. If you're a modeler, texture artist, or mapper and want to contribute please let us know in the #warfork channel. All work must be licensed as CC0 and not derivedremixed from non-CC0 sources. Those who might be offended if their work isn't approved should avoid contributing because this project is a labor of love and shouldn't be stressful. Why has it taken so long for a Steam release? The Warsow intellectual property owner to the best of our knowledge is opposed to a Steam release. We respectfully find this to be poor decision making and hurtful to the growth of the community. It limits new players from discovering the game, hinders new content such as guides, game modes, screenshots, maps, models (players and weapons), and much more from easily being shared with the masses. Warfork has made a Steam release reality. What are your development goals? Abbreviated List of Short Term Goals (by September): 1. To make Warfork easily modifiable (now and in the future) with standards that are current, widely supported, and well documented. Examples: A. Remove Inter-Quake Model (IQM) support in favor of glTF™ (GL Transmission Format). B. Remove libRocket support in favor of ImGui. C. Remove KTX (Khronos Texture) support for in favor of PNG. 2. New player models: Player models will be the first visual change made to Warfork. All Warsow models (Pig, Robot, etc.) will be removed in favor of Cats. A backstory is already in works along with preliminary character designs. 3. New Weapon Models: After all player models are replaced we will begin on Weapon models and effects. The new sounds you hear which are different from Warsow* will remain in-game. What the weapons look like is still to be determined. * Padpork and Female Sounds are the only ones remaining from Warsow and will be replaced. 4. Community tools for free worldwide server deployment, matchmaking, match statistics, downloadable...