Tel Tel Mahjong
A four-player riichi mahjong game for the Mega Drive, notable for including online multiplayer via the Sega Mega Modem peripheral.
Overview Tel-Tel Mahjong is a riichi mahjong (four-player variant) game developed and published by SUNSOFT (along with Chat Noir) for the Sega Mega Drive in Japan on June 8, 1990.
A standard simulation-style adaptation of the tabletop mahjong game, Tel-Tel Mahjong is notable for being one of the few games to support the Sega Mega Modem peripheral, allowing players to play against each other through a dial-up connection (with two human players and two CPU players). The game also includes a campaign mode against a series of CPU opponents.SUNSOFT later used the "Tel-Tel" name, as well as the dial-up multiplayer concept, for the professional baseball game Tel-Tel Stadium.GameplayRule SettingsAll settings are enabled unless otherwise specified.é£Ÿã„æ–么 (Kui-tanyao) - Allows the tanyao (no terminal or honor tile) yaku to be counted with an exposed hand.ä¸è´ç½° (Noten-batsu) - After an exhaustive draw, players without a tenpai hand must give penalty points to those with a tenpai hand.ウラドラ (Uradora) - An additional dora is revealed in the event that a riichi-declared hand has won.槓ウラドラ (Kan-uradora) - An additional uradora is revealed for each kandora in play. Disabled by default, and cannot be enabled if Uradora is disabled.一発 (Ippatsu) - After declaring riichi, players can receive an additional yaku if they receive a winning tile within an uninterrupted set of opponent tile draws.西入 (Sha-nyuu) - If the top player does not reach 30,000 points by the end of the second round (South), the game plays a third round (West).二飜ã—ã°ã‚Š (Ryanhan-shibari) - If a player has remained the dealer for five consecutive hands (with exhaustive draws and/or dealer wins), players must have a yaku with at least two-han to declare the next win.å—å ´ä¸è´ (Nanba-noten) - If a hand in the South round ends in an exhaustive draw with the dealer not in tenpai, either repeat the hand with the same dealer (連è˜, renchan, default) or progress as normal (輪è˜, ronchan).自模平和 (Tsumo-pinfu)三連刻 (Sanrenkou) - Allows an additional two-han yaku with three sequential triplets of the same suit. Disabled by default.四連刻 (Suurenkou) - Allows an additional yakuman with four sequential triplets of the same suit. Disabled by default.大車輪 (Daisharin) - Allows an additional yakuman with a closed hand of all sequential non-terminal pairs of the same suit. Disabled by default.å…«é€£è˜ (Paarenchan) - Players who win their eighth consecutive hand receives an automatic yakuman on their eighth win. Disabled by default.æ•°ãˆå½¹æº€ (Kazoe-yakuman) - Players whose hand has 13 han or more receives an automatic yakuman. Disabled by default.ダブル役満 (Double-yakuman) - Allows certain hands to score double the yakuman amount. Disabled by default.äºŒç›ƒå£ (Ryanpeikou) - Changes the han value of double ippeikou (two sets of identical sequences) to either three (三飜, default) or two (二飜).