Switchblade
PCAtari STZX SpectrumCommodore 64Amiga

Switchblade

Switchblade is a 2D action-adventure platformer where the player guides Hiro, the last of the Bladeknights, through the labyrinth of Undercity. Hiro must recover the 16 fragments of the shattered sword Fireblade and defeat Havok and his nightmare creations.

OverviewContaining elements of Super Mario Brothers, Rana Rama and Rick Dangerous this 2D flip-screen platformer is a mixture of an action (punch 'n' shoot 'em up) and an exploration game.
Switchblade puts the player in the role of Hiro, a sort of Japanese comic-style hero and the only surviving Bladeknight who has to reassemble a sword called Fireblade and destroy therewith the evil Havok. The scenario is accompanied by clautrophobic atmospheric backdrops, detailed sprites and moody tunes. It was developed by Simon Phipps (also author of Rick Dangerous) from Core Design and published by Gremlin in 1989 on all popular 8-bit and 16-bit homecomputers at the time.On August 22nd, 2019 the game was officially released on PC by Piko Interactive. Story After 10 000 years of peace Havok has returned on the cyber world of Thraxx. The Fireblade, source of strength for the ancient Bladeknights, has shattered and its power died. Seizing the opportunity, the evil Havok and his nightmare creations have slaughtered the people of the Undercity and taken control of Thraxx. The Bladeknights died helpless alongside their people and only one of their order survived. The last of the Bladeknights is Hiro, a hi-tech warrior armed with a powerfull reprogrammable cyber-arm, who now must enter the Undecity and reassemble the sixteen fragments of the shattered Fireblade. Only then can he take on Havok and avenge the death of his people. Gameplay The 128 screens of the cyber world Thraxx (consisting of the surface of Thraxx and the Undercity) are self-mapping. So each screen is made up of smaller screens which only light up once they have been entered. It means the need for careful observation and exploration is enhanced, or a vital entrance to a new area might be missed.The main protagonist Hiro can run, jump and climb up and down ladders. Hiro can fight in a hand-to-hand mode against his enemies or destroy them with a collected weapon. Fighting in a hand-to-hand mode Hiro can throw a punch, a high kick or a low sweeping kick. Which move Hiro will perform in a hand-to-hand fighting mode depends on how long the fire button is pressed and held down. Because by pressing and holding down the fire button the "power meter bar" increases(shown at the right bottom of the screen) and the combat move Hiro will perform is more powerfull. Hiro can also use up to seven weapons against his enemies like a blade, scorchball, dart, spinblade, needle bolts, trispike and the most powerfull weapon the Fireblade itself after collecting the sixteen fragments of it. Which weapon Hiro is using is shown by the "weapon indicator display" at the middle bottom of the screen by a corresponding symbol. If Hiro is fighting in a hand-to-hand mode the weapon indicator display shows a fist. Bonuses like gems(which vary in size), flasks or orbs are found throughout the game, hidden in such locations as walls or simply scattered around the corridors and rooms. Also single letters can be collected by Hiro which light up at the bottom of the screen and form the words EXTRA and BONUS. Spelling EXTRA gains the player an extra life and spelling BONUS gains the player a bonus 10000 points.Boss EnemiesLevel 1 Giant SpikelouseLevel 2 Giant ScorpoidLevel 3 Giant CybatLevel 4 Giant RoborganismLevel 5 Havok Hand-to-hand combat MovePower Meter Bar A punch will be performed by pressing and releasing the fire button with the meter in the first quarter of the power meter bar. A high kick will be performed by pressing and releasing the fire button with the meter in the second and third quarters of the power meter bar. The strongest move, the low sweeping kick, will be performed by pressing and releasing the fire button with the meter in the final quarter of the power meter bar. WeaponsSymbol shown in "Weapon Indicator Display"Collectible By collecting the "Fist Shield" Hiro will fight in the hand-to-hand combat. The three moves Hiro can perform are described above. By collecting the "Blade Shield" Hiro's cyber arm may fire blades. The range of this weapon increases by pressing and holding down the fire button. Darts are of limited range - pressing and holding down the fire button has no effect on the range or power of this weapon. The number of the needle bolts (from one up to three) fired by the cyber arm and with that the hit power can be increased by pressing and holding down the fire button. A scorchball will take a hit on every enemy that stands in its trajectory and will only stop when it hits a wall or exceeds its range. The speed at which the spinblades are fired can be increased by pressing and holding down the fire button. Trispikes are of unlimited range - pressing and holding down the button has no effect on the range or power of this weapon. The most powerfull weapon in the game and the only one Havok can be beaten with. Hiro's cyber arm will automatically fire them after the 16 fragments of the scattered Fireblade have been collected. ReviewsMagazineIssuePageSystemRating%ReviewerLanguageThe One04/199181Amiga/Atari ST5 out of 5100 Paul PresleyEnglishThe One for Amiga/ST Games08/199180Amiga/Atari ST5 out of 5100 Laurence ScotfordEnglishC+VG (Computer and Video Games)12/1989116,117Amiga93 out of 10093 Julian RignallEnglishYour Sinclair02/199259ZX Spectrum93 out of 10093 JamesEnglishYour Sinclair03/199173ZX Spectrum92 out of 10092 AndyEnglishMean Machines01/199162,63,64Amstrad GX 400091 out of 10091 Julian, MattEnglishAmstrad Cent Pour Cent06/199116,17Amstrad CPC91 out of 10091 RobbyFrenchGeneration 412/198940,42Amiga, Atari ST90 out of 10090 -FrenchZero01/199052,53Amiga90 out of 10090 Sean Kelly, Duncan McDonaldEnglishGames-X08/199135ZX Spectrum4.5 out of 590 -EnglishMicroHobby05/199129ZX Spectrum89 out of 10089 -SpanishZero07/199175Amiga89 out of 10089 David WilsonEnglishThe One12/1989113,114Atari ST88 out of 10088 Gary WhittaEnglishZero01/199052,53Atari ST88 out of 10088 Sean Kelly, Duncan McDonaldEnglishJoystick11/1990117Amstrad GX 400087 out of 10087 J'm DestroyFrenchAmiga Format01/199046Amiga85 out of 10085 Andy SmithEnglishYour Commodore08/199146, 47C6485 out of 10085 Richard TaylorEnglishC+VG (Computer and Video Games)07/199177Amiga83 out of 10083 -EnglishACE (Advanced Computer Entertainment)01/199051Amiga805 out of 100081Laurence ScotfordEnglishCrash03/199145ZX Spectrum81 out of 10081 Nick, MarkEnglishAmiga Action01/199094,95Amiga80 out of 10080 Steve Merrett, Doug Johns, Steve WhiteEnglishJoystick01/1990126Amiga80 out of 10080 Duy MinhFrenchAmiga Computing02/199052Amiga79 out of 10079 GreenEnglishST Action01/199074Atari ST79 out of 10079 -EnglishPower Play02/199048Amiga79 out of 10079 Henrik FischGermanPower Play Sonderheft 21990102Amiga, Atari ST79 out of 10079 Volker WeitzGermanThe Games Machine01/199082Amiga78 out of 10078 Mark CaswellEnglishCommodore Format07/199132,33C6478 out of 10078 AndyEnglishZzap03/199137C6478 out of 10078 -EnglishRaze03/199138Amstrad GX 400075 out of 10075 Julian BoardmanEnglishPower Play Sonderheft 21990102C6472 out of 10072 Volker WeitzGermanZzap02/199074Amiga70 out of 10070 Robin Hogg, Phil KingEnglishAmiga Power06/199189Amiga70 out of 10070 Stuart CampbellEnglishAmiga Joker02/199028Amiga69 out of 10069 Uwe RönitzGermanSinclair User03/199123ZX Spectrum69 out of 10069 Chris JenkinsEnglishZzap08/199118C6467 out of 10067 -EnglishAmiga Power03/199183,86Amiga3 out of 560 -EnglishST Format08/199167Atari ST58 out of 10058 -EnglishPower Play04/1990106Atari ST56 out of 10056 Henrik FischGermanASM (Aktueller Software Markt)01/199039Amiga6.4 out of 1253 Bernd ZimmermannGermanASM (Aktueller Software Markt)01/199039Atari ST6.2 out of 1252 Bernd ZimmermannGermanAmiga Force01/199314Amiga-- -English

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