Simon
PC

Simon

The archetype of the memory/concentration game. Also considered one of the fathers of rhythm-based gameplay.

OverviewRe-invented and re-implemented many times since its introduction in 1978, Simon is a simple memory game consisting of four colored buttons, each producing a tone when pressed.
To avoid cacophony, these tones form a perfect fourth, fifth, and octave with the tonic. On each turn, the computer generates and plays a random sequence of tones for the player to repeat using the buttons. With each successful repetition the sequence gets longer.

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