Omeganaut
PC

Omeganaut

OMEGANAUT

You are the last pilot of the Earth Alliance, our only resort: the Omeganaut!
What I intend to do with Omeganaut is to create a roguelike kind of game out of a 3D Rail Shooter. I take inspiration from Starfox (Super Nintendo) and from classic arcade shooters. Features Fast paced gameplay with randomly generated levelsNo loading time, no cuts between levelsVR : Put on your favorite headset and play the game in glorious 3DSmall footprint : the entire game can fit inside a good old floppy disk How to play? It is recommended to play Omeganaut using a gamepad with analog joystick. But you can also play with a digital pad, a keyboard or even a touchscreen. Just activate the virtual gamepad in the Setup screen. Move around to avoid obstaclesOnly one button to fire and destroy everything that comes in your wayPress the roll buttons to turn fasterDouble tap the roll button to DO A BARREL ROLL! (Barrel rolls are handy to avoid danger and to slap nearby obstacles) Virtual Reality You can turn on VR in the Setup screen. I only have a Google Cardboard, but it should work with fancy headsets such as Oculus Rift or HTC Vive. Please give me feedback if you have the chance to play with such a device! Development note Omeganaut is still under construction. Right now, I focus on making the engine good and getting rid of all the bugs, while adding new enemy ships now and then. When there will be enough content, I’ll focus on writing rules in order to produce nice levels instead of spawning everything randomly. Omeganaut is developed using the awesome ZGameEditor engine, which allows a tiny footprint, and two external libraries for physics and modular music. ZGameEditor by Ville Krumlinde : http://www.zgameeditor.org ZgeBullet by Radovan Cervenka : https://github.com/Rado-1/ZgeBullet SunVox by Alexander Zolotov : http://www.warmplace.ru/soft/sunvox/

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Ups! sorry we're collecting characters for this videogame