Making History II: The War of the World
Making History II: The War of the World gives WWII grand strategy gamers the opportunity to lead a nation and remake history. In MHII economics win wars as much as combat, so players can customize the development of specific cities, regions and units to support their objectives.
OverviewMaking History II: The War of the World is the next chapter in the Making History franchise and a direct sequel to 2007's Making History: The Calm & the Storm.
The game was released on May 25, 2010, and is also be available as a digital download from major digital distributors including Stardock’s Impulse, Paradox Interactive's GamersGate, and Steam. Historian Niall Ferguson has been working closely with Muzzy Lane on Making History II (he is responsible for the added economic complexity found in the sequel).DescriptionMaking History II is a turn-based, grand strategy game. In grand strategy games, the frenzy of controlling individual units is replaced with big-picture, high-level decisions on a national scale. So where strategy games usually resort to real-time gameplay -- leaving less time for deep thinking -- grand strategy favors lengthy turns and long-term goals. Like its predecessor, Making History II allows players to make different choices than the ones seen in history books. Players can experience and witness chains of events that never occurred, adding a much greater degree of unpredictability to the gameplay. It also explains the franchise's moniker -- "Making History."Features Play as any nation on an amazingly well rendered 3D world mapHundreds of unique land, sea, and air units representing both major & minor powers of the eraResearch an array of weapon systems & tactical improvements; repair, reinforce & upgrade existing forcesFly air missions against a range of industrial & military targetsExtensive economic system covering production, resources, consumption, trade & wealthInitiate infrastructure projects that modernize your nation and expand your economic potentialConstruct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regionsIntelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroadEach nation has a unique set of characteristics that influences behaviorPopulations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil warsManage your colonies, liberate new nations, establish puppet states or annex their territoryEngage in espionage & interfere in the internal affairs of your neighborsNew innovative Multiplayer system that will revolutionize strategy gaming