It was programmed by Paul Norman for Cosmi in 1983. It was followed by Beyond the Forbidden Forest in 1985 and a third game also titled Forbidden Forest in 2003 (unofficially referred to as Forbidden Forest 3).Gameplay The player takes the mantle of a brave archer who must fight his way through a creepy forest. Throughout the six stages, the player is attacked by monsters such as giant spiders, giant bees, giant toads, demons, and wizards. The player has a limited number of arrows per level and, as such, must carefully choose their shots. The game also includes a day/night cycle and a dynamic soundtrack.The game attempted to create sense of tension and dread. For example, during the last stage, the enemy is invisible except when lightening strikes in the darkness.