The first game developed by long-running studio Insomniac Games and originally prototyped for the 3DO, Disruptor plays similar to other first-person shooters of the era with a unique twist: players gradually gain access to special "Psionics" for both restorative and destructive powers. In addition, the game features full-motion video cutscenes.Set in the far future, Disruptor puts players in control of Jack Curtis, a new recruit of the United Earth's elite LightStormer Corps. Under orders from his superior officer and older brother Blake, Jack must rise through the ranks, eventually getting caught up in a conspiracy involving his Psionic power.GameplayPsionicsOne unique aspect of the game is the "Psionics" system, which is a set of supernatural abilities acquired through Jack's psionic implants. These utilize a shared energy meter (shown on the bottom-right of the HUD) and are activated separate from Jack's weaponry.Shock (5 pt.) - Launches a short-ranged electrical blast. First acquired in Mission 2.Drain (1 pt.) - Launches a barrage of orbs at an enemy to weaken them, which can re-form into larger orbs that can be collected to replenish psionic points. First acquired in Mission 3Heal (20 pt.) - Restores 20% of Jack's HP. First acquired in Mission 4.Shield (15 pt.) - Grants temporary invincibility. First acquired in Mission 7.Blast (25 pt.) - Launches a room-clearing explosive orb, dealing high damage and leaving replenishing orbs in its wake. First acquired in Mission 6. Upgraded to TeraBlast in Mission 10, where its destructive power can phase through walls.Weapons18mm Automatic (Clips) - Simple fully-automatic sidearm. In the training mission, players instead start with a semi-automatic 18mm Pistol before finding the standard Automatic version.Phase Rifle (Cells) - Semi-automatic energy rifle. Can be temporarily upgraded by collecting High Frequency Cells.Phase Repeater (Cells) - Rapid-fire tri-barreled energy rifle that fires in a wide pattern. Can be temporarily upgraded by collecting High Frequency Cells.Lock-On Cannon (Clusters) - Launches exploding cannonballs that lock onto enemies.AM Blaster (AM Canisters) - Dual-barreled energy shotgun.AM Cyclone (AM Canisters) - Energy blaster that fires in five-round bursts.Zodiac - Single-use weapon that activates a destructive blast around Jack.Plasma Lance - Single-use weapon that fires a destructive stream for a lengthy amount, similar to a flamethrower.MissionsThe GauntletChemical FactoryRooftopsJupiter StationTritonMarsAntarcticaIoReactorOrbiting HabitatDreamPrisonFortressCheat CodesPress the SELECT button enter the code then press it again to return to gameplay.Invincibility: O, O, Square, O, Triangle, X, X, OFull Life: L1, Square, Triangle, Square, Square, O, Square, O, TriangleFull Psionics: Triangle, X, X, O, X, Triangle, Square, SquareFull Ammo: L1, X, Square, Triangle, Triangle, X, O, Triangle, XCreditsCreated by Insomniac GamesArtwork and Game Design: Ted Price and Craig StittProgramming and Game Design: Alex Hastings and Brian HastingsArtwork: David Ehlers, Travis Price and Martin BruinsmaIn Association with Universal Interactive Inc.Executive Producer: Mark CernyProducer: Michael JohnProduction Design: Catherine HardwickeConceptual Design: Stephen Alesch and Luis HoyosMusic: David BergeaudSound Effects by Universal Sound Editing: Ron Horwitz, Kevin Spears and Rich CusanoIn-Game Voice: Tami HeideQuality Assurance Manager: Craig PerkinsQuality Assurance: Micheal Alphonzo, Joe Labbe II and Steve RosenthalAdditional Programming: John BrooksAdditional Artwork: Mark Glaser, Dallas Good and Kieron LoAddtional Character Design: Brandon Humphries, Barry Pringle and Willis WongSpecial Thanks to: Rob Biniaz, Kelly Flaherty, Naughty Dog Inc., Nick Earl, Roxanne Lippel, Donna Smith and Don ZepfelFMV CreditsDon Jeffcoat as Jack CurtisVaughn Armstrong as President KriegerChristine Champion as EveAnthony Palermo as Blake CurtisTrae Thomas as Troy AlexanderMCA Television Entertainment: Barbara Fisher, Randy Levinson and Angela MancusoProducer: Michael JoyceDirector: Adam WeissmanAssociate Producer: Judy MarlinScreenplay: Peter HankoffStory Consultation: Carl Cramer and Ken SeldenDirector of Photography: Kenneth StipeProduction Designer: Curtis SchnellEditor: Terry StokesCGI Effects: Foundation ImagingProperty Master: Brad BrietbarthGaffer: Bill MarleyKey Grip: David WinnerRe-Recording Mixer: Peter Reale