This investigation brings them to a dungeon in which they must fight their way through waves of enemies, solve puzzles and ultimately free Cerberus from the corrupted Cultists. The game is based around a three state combat system, each state providing a new way to play the game, each with their own strengths and weaknesses. FEATURES (PLEASE NOTE: as of now the game needs a controller to be played) -3 Unique Stances for offense, defense and utility -3 Unique enemy types including a final boss fight -1 large level featuring an outside section and a large underground dungeon -A variety of puzzles to solve -Combat encounters allowing for player choice -Original music tracks -Original sound design Credits Project Lead, 3D Modeller, Designer: Jesse Lead Programmer: Isaac Lead Level Designer: Cameron VFX, Designer: Albert 3D Modeller, Animator: Bilal Sound Design: Peter & Ringo Music Composition: Christian UI Design: Farrah & Natt