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The game's first public build.
Catacomb Snatch was created from scratch between the 17th and 19th of February 2012 by Mojang; it was developed entirely for charity during the 60-hour Humble Bundle (Concept) Mojam event. The event was a collaboration between Mojang AB and the Humble Bundle group. The development of the game was streamed live through the Internet, using Twitch.tv, to document the whole process. All money used to purchase the game was donated (at the buyer's discretion) to any combination of the following charities: The Child’s Play Charity, the Electronic Frontier Foundation, the American Red Cross, and Charity: Water. The grand total of money raised at the end of the event was 8,203.95 USD.
The release version was uploaded in a mostly-complete state just in time for the deadline of February 19.