Runic Games

Runic Games

From the ashes of Flagship Studios Seattle, Runic Games. Lead by Travis Baldree and Max Schaefer.

Staff

The staff at Runic Games is mainly comprised of ex- Flagship Studios employees and a few new faces coming from projects such as, Borderlands, Brother in Arms, Forza, and Warhammer Online. Two of the studio's figureheads, Max & Erich Schaefer, were project leads for Diablo II and its expansion.

  • Travis Baldree - President and Project Manager
  • Jason Beck - Studio Art Director
  • Patrick Blank - Lead Level Designer
  • Gregory Brown - Tools Engineer
  • Sirio Brozzi - Concept Artist
  • Kyle Cornelius - Concept Artist
  • John Dunbar - Designer
  • Ben Evans - Website
  • Mike Fisher - 2d artist
  • Kevin Green - Artist/Generalist
  • Peter Hu - Programmer
  • Jeremy Huxley - Environment Artist
  • Brock Jones - Producer/Programmer
  • Jason Lamb - Quality Assurance
  • Matt Lefferts - Animator
  • Jeff Mianowski - Senior Character and Environment Artist
  • Leo Miller - Designer
  • Adam Perin - 3d Technical Artist
  • Wonder Russell - Office Manager/Public Relations
  • Erich Schaefer - Designer
  • Max Schaefer - CEO
  • Jamus Thayn - Artist
  • Colin Turner - Animator
  • Matt Uelmen - Noisemaker/Composer
  • Ian Welke - Quality Assurance Manager

Projects

Studio Data

Games